Wednesday, 23 October 2013

DIGITAL LANGUAGE LEARNING MATERIAL

CHECKPOINT 1: THE EXAMPLE OF DIGITAL LANGUAGE LEARNING MATERIALS

  • Laptop
  • computer
  • power-point
  • schoology 
  • edmodo
  • twitter 
  • blog
  • facebook


CHECKPOINT 2:LIST DOWN SLA THEORIES  AND PRINCIPLES THAT SUPPORT THE DLLM.

  • Innatist
  • Behaviourist
  • Interactionist
  • Principles of teaching and learning


CHECKPOINT 3: SKETCH OUT A ROUGH OUTLINE OF YOUR DLLM.
Emphasize on writing skills 
Choose a poem or short story – read and summarize the poem / short story – students upload their work at blogger.com

Emphasize on speaking skills (focusing on pronunciation)
Students get into group – each group choose one short stories (restriction: each group must choose different short story) – each group will act the climax part of the short story and record it using camera, smartphone etc – transfer the video into disk/CD-ROM
CHECKPOINT 4: CRITERIA FOR TECHNICAL USABILITY

1. LEARNABILITY
• Depends on how long a beginner use a system before they could learn a particular skills that needed them to complete a particular task.
2. EFFICIENCY
• Measuring how well an experienced user handling an application after they have mastered it.
3. MEMORABILITY
• The ability of an experienced user who has learned the particular system and are able to remember its operational principles.
4. ERRORS
• Divided into two, which are:
-less serious error= disturb the work of the user, and
-serious error=endanger the preservability of the users’ outputs.

SUMMARIZATION OF THE EXPLANATION FOR EACH CRITERION IN THE PEDAGOGICAL USABILITY BASED ON THE NOKELIANEN’S ARTICLE.
Learner control 

  • break down the materials to be learned into meaningful unit so that the students able to accept and memorize the knowledg

.Learner activity 
  • Teacher stays in the background as a ‘facilitator’, facilitator means a person who help somebody do something more easily by discussing problems, giving advice and so on, rather than telling them what to do. It is more to scaffolding them.

Cooperative / collaborative learning 

  • studying with other learners to reach a common learning goal.
  • It is crucial for the system or learning material offer to the learner a tool that can be used to communicate, negotiate, discussing regarding a particular assignment or learning problem with each other over a distance.
  • cooperative learning more structured (teacher has the control) than collaborative learning

Goal orientation 

  • should be clear to the learner
  • best results are attained when the goals of the learning material, teacher and student are closely aligned

Applicability

  • the approach taken in learning material should correspond to the skills that the learner will later need in everyday and working life

Added value

  • usually in the form of creative use of the possibilities that the computer offers for example voice, image, video files
  • induce creativity in learners when using the learning materials.

Motivation

  • consciously / subconsciously goal-oriented
  • support the direction of an individual’s general behavior
  • key concepts of motivation include incentives, self-regulation, expectations, attributions of failure and success, performance or learning goals, intrinsic and extrinsic goal orientation.Intrinsic goal orientation strives to reach learning goal for they own purpose. (self-desire for self satisfaction)
  • Extrinsic goal orientation strives to be better than other; it is either to achieve reward or to avoid punishment.

Valuation of previous knowledge

  • learning material used associates with previous learning

Flexibility

  • suite the learner’s individual differences
  • contents of the learning material should contains diverse assignments that more adaptable and so that it will easier to combine them to fit the student’s individual needs.

Feedback

  • System or learning material should provide immediate feedback to increases learning motivation as well as helps the student to understand the problematic parts in their learning.







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