- Laptop
- computer
- power-point
- schoology
- edmodo
- blog
CHECKPOINT 2:LIST DOWN SLA THEORIES AND PRINCIPLES THAT SUPPORT THE DLLM.
- Innatist
- Behaviourist
- Interactionist
- Principles of teaching and learning
CHECKPOINT 3: SKETCH OUT A ROUGH OUTLINE OF YOUR DLLM.
Emphasize on writing skills
Choose a poem or short story – read and summarize the poem / short story – students upload their work at blogger.com
Emphasize on speaking skills (focusing on pronunciation)
Students get into group – each group choose one short stories (restriction: each group must choose different short story) – each group will act the climax part of the short story and record it using camera, smartphone etc – transfer the video into disk/CD-ROM
CHECKPOINT 4: CRITERIA FOR TECHNICAL USABILITY
1. LEARNABILITY
• Depends on how long a beginner use a system before they could learn a particular skills that needed them to complete a particular task.
2. EFFICIENCY
• Measuring how well an experienced user handling an application after they have mastered it.
3. MEMORABILITY
• The ability of an experienced user who has learned the particular system and are able to remember its operational principles.
4. ERRORS
• Divided into two, which are:
-less serious error= disturb the work of the user, and
-serious error=endanger the preservability of the users’ outputs.
SUMMARIZATION OF THE EXPLANATION FOR EACH CRITERION IN THE PEDAGOGICAL USABILITY BASED ON THE NOKELIANEN’S ARTICLE.
Learner control
- break down the materials to be learned into meaningful unit so that the students able to accept and memorize the knowledg
.Learner activity
- Teacher stays in the background as a ‘facilitator’, facilitator means a person who help somebody do something more easily by discussing problems, giving advice and so on, rather than telling them what to do. It is more to scaffolding them.
Cooperative / collaborative learning
- studying with other learners to reach a common learning goal.
- It is crucial for the system or learning material offer to the learner a tool that can be used to communicate, negotiate, discussing regarding a particular assignment or learning problem with each other over a distance.
- cooperative learning more structured (teacher has the control) than collaborative learning
Goal orientation
- should be clear to the learner
- best results are attained when the goals of the learning material, teacher and student are closely aligned
Applicability
- the approach taken in learning material should correspond to the skills that the learner will later need in everyday and working life
Added value
- usually in the form of creative use of the possibilities that the computer offers for example voice, image, video files
- induce creativity in learners when using the learning materials.
Motivation
- consciously / subconsciously goal-oriented
- support the direction of an individual’s general behavior
- key concepts of motivation include incentives, self-regulation, expectations, attributions of failure and success, performance or learning goals, intrinsic and extrinsic goal orientation.Intrinsic goal orientation strives to reach learning goal for they own purpose. (self-desire for self satisfaction)
- Extrinsic goal orientation strives to be better than other; it is either to achieve reward or to avoid punishment.
Valuation of previous knowledge
- learning material used associates with previous learning
Flexibility
- suite the learner’s individual differences
- contents of the learning material should contains diverse assignments that more adaptable and so that it will easier to combine them to fit the student’s individual needs.
Feedback
- System or learning material should provide immediate feedback to increases learning motivation as well as helps the student to understand the problematic parts in their learning.
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